This job was great, but it almost killed me.  It was intense, especially given the time frame of 3 weeks that we had to work with (while getting pulled here and there to do some other quick jobs that came in.) I was mainly on the first 3D section, up until the “rickroll.” I did quite a bit on it… modeling for a lot of the environment as well as some of the other characters with short screen time, such as the bird. My other contributions were rigging for all the characters, the majority of the lighting and texturing, and animation of the characters and cameras. Needless to say we were all pulling 100+ hours a week, which can easily fry your brain. Below are some of early concepts and screen shots during the process.